Football
(Soccer)
The
Field
The
large rectangular, grassy field has a flag placed
at each corner to help the officials see when a
ball goes "out of bounds". Chalk boundaries on the
sides of the field are called touch lines; they
may be from 100 to 130 yards long and spaced from
50 to 100 yards apart. The lines at each end of
the field are called endlines (or goal lines). A
ball passing over - not merely touching - any of
these lines is ruled out of bounds.

Goals
stand at the middle of each end line. Each goal
is made up of two posts and a crossbar with a net
attached, forming an opening 24 feet across and
8 feet high. A shot in which the ball passes beyond
the goal line through the posts is scored as a "goal"
(one point).
A
large rectangular area extending in front of the
goal defines the penalty area. Defending
players are penalized if they commit certain infractions
within this area. The goal area is
a smaller rectangle inside of the penalty area.
Players on the attack cannot come into contact with
the goalkeeper in this area unless the goalie has
the ball and both of his feet on the ground.
A
center line divides the field in half and
intersects the center spot inside the large
center circle in the middle of the field.
The
Participants
A
team goes on offense when it gains possession of
the ball. It uses various formations, determined
by the coach according to the situation. For example,
when a team is ahead, its coach may insert extra
defenders and employ a defensive formation. If his
team is behind, he will frequently send in more
offensive players, going with a formation that emphasizes
attack. Other formations may center on a star player,
with plays conceived to allow him to use his exceptional
talents.
Three
lines define a team's formation. The big
scorers on a team are the forwards, who form
the first (offensive) line. A forward
line usually starts with five players: a center
forward, left and right inside forwards, (these
three are often known as strikers) and left
and right outside forwards (also
called wings or wingers). These players must be
fast and shifty, and accurate at shooting and passing.
They
exchange passes and dribble (move the ball
along the ground with their feet) in crisscrossing
patterns; they fake shots to draw defenders out
of position; and they shoot when open. Forwards
also drop back to break up the opposing team's attacks.
Three
midfielders (also called halfbacks or linkmen)
form the second line. A left, a center,
and a right midfielder race up
and down the field to unite their team's offense
and defense.
Two
defenders labeled fullbacks, seldom score
but remain back in front of their team's goalkeeper
as the last line of defense. The fullbacks' job
is to take the ball from the opposition and pass
it to a midfielder to initiate an attack. One fullback
generally plays near the goal while his teammate
(the sweeper) roams out to intercept passes.
This
5-3-2 formation (5 forwards, 3 midfielders, and
2 fullbacks) may shift to another configuration
based on the need for either an offensive or defensive
surge. For example, a 4-2-4 formation stresses a
tight defense by using four defenders and a first
line of only two strikers flanked by two wings.
For greater offense, additional wings or inside
forwards - or forward-moving midfielders - may promote
more and better shots.
The
goalkeeper (goalie or goal tender) generally
remains near the goal he is defending. He must move
quickly to steal crossing passes or to stop or tip
away shots taken by the opposition. By rushing nearby
ball handlers, he tries to cut down the angle
at which they may shoot; moving closer to an
opponent before he shoots the ball, a good goalie
can either block the shot, or, more often than not,
make the player shoot wide of the goal posts. The
goalkeeper is the only player who may grasp or touch
the ball with his hands and arms. When he controls
the ball in this manner, he may elect to kick it
far down field or throw it to a teammate in order
to start an attack the other way.
International
rules allow for only two substitutions per game,
and a player who is pulled out cannot re-enter the
match. (College coaches may substitute five players
per game; high school rules allow unlimited replacement
of players.)
One
referee and two linesmen normally
officiate the game. The referee keeps time and enforces
the rules. Linesmen help watch for fouls, determine
which team gets the ball when it goes out of bounds,
and call "offside" infractions.
Playing
the Game
Pro soccer
matches are divided into two 45-minute halves
(termed "periods" in college). Depending on
the abilities of the players, leagues are allowed
to adjust the length of the halves. Only the referee
may call time out to stop the clock (in most cases,
only for an injury). The team winning a coin-toss
chooses to either kick off or to defend a
particular goal. A kickoff from the center
spot begins play. With each team on its own side
of the field, and with the defensive team outside
the center circle, one offensive player softly kicks
the ball forward to be retrieved by a teammate.
All players are then free to move the ball with
their feet as they advance it past the defense.
Hard bodily contact is permitted only when attempting
to kick the ball or hit it with the head. Near the
opposing goal, the offensive players undertake to
pull the defense out of position by faking and moving
the ball quickly. By keeping players in motion,
using crossing patterns, booting "centering" kicks,
etc., the attackers hope to get a good shot on goal.
If a shot bounces off the goal post or crossbar,
or off another player, the ball is still considered
in play and a goal may be scored on the rebound.
A
ball that goes out of bounds is "out of play". Play
is restarted by one of four methods:
When
regulation game time expires, tied games go into
an overtime period. A sudden death overtime
may be used in which the first team to score wins
the game. After the specified overtime, if teams
are still tied they each take a series of tie-breaking
"penalty shots" to decide the outcome.
Infractions
A
penalty kick (penalty shot), a direct
free kick, or an indirect free kick is
awarded to the opposing team for most fouls.
A
penalty kick is shot from the penalty
spot (12 yards in front of the goal) with only
the goalkeeper defending. A player is given a penalty
kick when an opposing team member commits one of
eight deliberate fouls against a player "within
his own penalty area:
- Kicking
(or attempting to kick) an opponent
- Obstructing
(blocking an opponent's path)
- Tripping
- Rough
pushing
- Bumping
from behind
- Hitting
- Holding
- Touching
the ball with the hands or arms
A
direct free kick is awarded, from the point
of the infraction when one of these eight fouls
occurs outside the penalty area. Defenders
may elect to line up shoulder-to-shoulder, no closer
than ten yards away, to form a wall to block the
free kick shot at their goal. After the kick, if
no score was made, play resumes uninterrupted.
An
indirect free kick must touch at least one
other player before entering the goal. It is granted
when an opposing player employs dangerous play (kicks
the ball out of the goalie's hands, pushes a player
without the ball, or strikes an opponent), exhibits
unsportsmanlike conduct, or is offside. Offside
is called when an attacker without the ball enters
the opponent's half of the field before the ball
does. There are four exceptions to this rule:
- When
two or more defenders are nearer their goal
line than the offensive player;
- When
the offensive player moves between the ball
and the goal line after a teammate
kicks the ball;
- When
the ball was last touched by a defensive player:
and
- When
the offensive player receives the ball from
a throw-in, corner kick, goal kick, or drop
ball.
For
excessive or dangerous fouling, the referee may
take out and flash a yellow card as a warning to
the player. For subsequent fouls by the same player,
the referee may choose to bring out a red card,
meaning the player is ejected from the game with
no substitution allowed.